Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

The Rendering Pipeline – Challenges & Next Steps

Technical talk by Graham Wihlidal at GDC 2016.

With further advancement in the current console cycle, new tricks are being learned to squeeze the maximum performance out of the hardware. This talk will present how the compute power of the console and PC GPUs can be used to improve the triangle throughput beyond the limits of the fixed function hardware. The discussed method shows a way to perform efficient “just-in-time” optimization of geometry, and opens the way for per-primitive filtering kernels and procedural geometry processing.

Takeaway:
Attendees will learn how to preprocess geometry on-the-fly per frame to improve rendering performance and efficiency.

Intended Audience:
This presentation is targeting seasoned graphics developers. Experience with DirectX 12 and GCN is recommended, but not required.

Related News

Breaking Barriers: How an EA/Berklee Partnership is Empowering Equity in En…

Electronic Arts Inc.
May 9, 2024
EA Berklee Day is empowering equity in entertainment through scholarships, mentorship opportunities, and industry connections.

Our Latest Tech Innovations Across EA SPORTS

Electronic Arts Inc.
May 8, 2024
A look at Electronic Arts’s biggest tech advancements as we gear up for another year of innovation.

Electronic Arts Reports Q4 and FY24 Results

Electronic Arts Inc.
May 7, 2024
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2024.