Terrain Rendering in Frostbite
SIGGRAPH 2009
Talk in the “Advanced Real-Time Rendering” course about terrain texturing, shading and rendering in Frostbite 1 using a method we call “Procedural Shader Splatting”
Terrain Rendering in Frostbite using Procedural Shader Splatting (Siggraph 2007) from Johan Andersson
Related News
EA SPORTS Signs Elijah Haven, Alabama’s Newest Quarterback
Electronic Arts Inc.
Apr 27, 2026
EA Dev Stories: How passion shapes every player moment
Electronic Arts Inc.
Apr 21, 2026
Connecting millions of players and fans around the globe with EA Connect
Electronic Arts Inc.
Apr 16, 2026