Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Frostbite

Terrain in Battlefield 3: A Modern, Complete and Scalable System

GDC 2012

In the session from Game Developers Conference 2011, well take a complete look at the terrain system in Frostbite 2 as it was applied in Battlefield 3. The session is partitioned into three parts. We begin with the scalability aspects and discuss how consistent use of hierarchies allowed us to combine high resolutions with high view distances. We then turn towards workflow aspects and describe how we achieved full in-game realtime editing. A fair amount of time is spent describing how issues were addressed. Finally, we look at the runtime side. We describe usage of CPU, GPU and memory resources and how it was kept to a minimum. We discuss how the GPU is offloaded by caching intermediate results in a procedural virtual texture and how prioritization was done to allow for work throttling without sacrificing quality. We also go into depth about the flexible streaming system that work with both FPS and driving games.

Download PDF Download Power Point

Related News

Breaking Barriers: How an EA/Berklee Partnership is Empowering Equity in En…

Electronic Arts Inc.
May 9, 2024
EA Berklee Day is empowering equity in entertainment through scholarships, mentorship opportunities, and industry connections.

Our Latest Tech Innovations Across EA SPORTS

Electronic Arts Inc.
May 8, 2024
A look at Electronic Arts’s biggest tech advancements as we gear up for another year of innovation.

Electronic Arts Reports Q4 and FY24 Results

Electronic Arts Inc.
May 7, 2024
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2024.