Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Frostbite

Stable SSAO in Battlefield 3 with Selective Temporal Filtering

GDC 2012

With the highest-quality video options, Battlefield 3 renders its Screen-Space Ambient Occlusion SSAO using the Horizon-Based Ambient Occlusion HBAO algorithm. For performance reasons, the HBAO is rendered in half resolution using half-resolution input depths. The HBAO is then blurred in full resolution using a depth-aware blur. The main issue with such low-resolution SSAO rendering is that it produces objectionable flickering for thin objects such as alpha-tested foliage when the camera and/or the geometry are moving. After a brief recap of the original HBAO pipeline, this talk describes a novel temporal filtering algorithm that fixed the HBAO flickering problem in Battlefield 3 with a 1-2 performance hit in 1920×1200 on PC DX10 or DX11. The talk includes algorithm and implementation details on the temporal filtering part, as well as generic optimizations for SSAO blur pixel shaders. This is a joint work between Louis Bavoil NVIDIA and Johan Andersson DICE.

Related News

Music, and how it is essential to our interactive experiences

Electronic Arts Inc.
Dec 5, 2025
Explore how music, technology, and creative collaboration are redefining game experiences and shaping the future of play at EA.

EA adds eight new patents to industry-first accessibility patent pledge

Electronic Arts Inc.
Dec 3, 2025
Electronic Arts celebrates five years of its industry-first accessibility patent pledge by adding eight more patents, reinforcing its commitment to accessible gaming.

Celebrating SEED: A decade of discovery and innovation at EA

Electronic Arts Inc.
Nov 18, 2025
Celebrating SEED’s 10 year anniversary, featuring key technological breakthroughs from EA’s applied research and innovation group.