Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Frostbite

SPU Based Deferred Shading in Battlefield 3 for Playstation 3

GDC 2011

This session presents a detailed programmer oriented overview of our SPU based shading system implemented in DICEs Frostbite 2 engine and how it enables more visually rich environments in BATTLEFIELD 3 and better performance over traditional GPU-only based renderers. We explain in detail how our SPU Tile-based deferred shading system is implemented, and how it supports rich material variety, High Dynamic Range Lighting, and large amounts of light sources of different types through an extensive set of culling, occlusion and optimization techniques.

Culling the Battlefield: Data Oriented Design in Practice from DICE

Related News

Breaking Barriers: How an EA/Berklee Partnership is Empowering Equity in En…

Electronic Arts Inc.
May 9, 2024
EA Berklee Day is empowering equity in entertainment through scholarships, mentorship opportunities, and industry connections.

Our Latest Tech Innovations Across EA SPORTS

Electronic Arts Inc.
May 8, 2024
A look at Electronic Arts’s biggest tech advancements as we gear up for another year of innovation.

Electronic Arts Reports Q4 and FY24 Results

Electronic Arts Inc.
May 7, 2024
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2024.