Shadows Decals: D3D10 techniques from Frostbite
GDC 2009
Double talk in the “Advanced Real-Time Rendering” course at GDC09 covering 2 DirectX 10 rendering techniques used in the Frostbite engine: Single-pass Stable Cascaded Bounding Box Shadow Maps and Geometry-shader based Decal Generation.
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09) from Johan Andersson
Related News
Music, and how it is essential to our interactive experiences
Electronic Arts Inc.
Dec 5, 2025
EA adds eight new patents to industry-first accessibility patent pledge
Electronic Arts Inc.
Dec 3, 2025
Celebrating SEED: A decade of discovery and innovation at EA
Electronic Arts Inc.
Nov 18, 2025