Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

Adaptive Hardware-accelerated Terrain Tessellation

In this master thesis report, a scheme for adaptive hardware tessellation is presented. The scheme uses an offline processing approach where a height map is analyzed in terms of curvature and the result is stored in a resource called density map. This density map is then bound as a resource to the hardware tessellation stage and used to bias the tessellation factor for a given edge. The scheme is implemented inside Frostbite 2 engine by DICE and produces good results while making the heightfield rendering more efficient.

The performance gain can be used to increase the rendering detail, allowing for better visual appearance for the terrain mesh. The scheme is currently implemented for hardware tessellation but could also be used for software terrain mesh generation. The implemention works satisfactory and produces good results with a reasonable speed.

Download PDF

Related News

EA SPORTS Signs Elijah Haven, Alabama’s Newest Quarterback

Electronic Arts Inc.
Apr 27, 2026
Top 2027 QB Elijah Haven joins GEN / EA SPORTS and announces his college commitment

EA Dev Stories: How passion shapes every player moment

Electronic Arts Inc.
Apr 21, 2026
Go behind the scenes with EA developers bringing authenticity and emotion to our biggest games

Connecting millions of players and fans around the globe with EA Connect

Electronic Arts Inc.
Apr 16, 2026
EA Connect continues to evolve, bringing players and fans together across games, platforms, and communities.