Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

A Tale of Three Data Schemas

Talk by Ludovic Chabant at GDC 2018

For every logical piece of data there are three different schema versions: the version that the runtime consumes, the version that goes on disk, and the version that lives in the content creators' eyes. Some affect performance, while some affect workflows. And while they all play an important role in making a game, one is the most important of all. This session will look at some anecdotes from the making of various EA games running on the Frostbite Engine, and how designing data schemas correctly (and fixing mistakes along the way) helped solve problems during production

Download Presentation

See the recorded presentation at GDC Vault

Related News

EA presents on graphics, gameplay, and generative tech at GDC 2024

Electronic Arts Inc.
Mar 12, 2024
Don’t miss these GDC 2024 talks from Electronic Arts engineers, scientists, and technical artists.

Announcing a new look and vision for EA's Frostbite engine

Frostbite
Dec 18, 2023
Electronic Arts’ 2024 Frostbite rebrand signals a new, more collaborative era for its cutting-edge game engine.

Procedural Terrain in EA SPORTS PGA Tour

EA Technology
May 15, 2023
How Procedural Tools are Reshaping Terrain Workflows, empowered by the Frostbite Engine. Combining non-destructive workflows with LiDAR 3D scans from drones.