The Frostbite team was formed in Stockholm at DICE in 2006. Most of our founding developers are still leading our initiatives which has been crucial to our success. Over the past six years we have carefully expanded to meet the demands of our expanding user base.
Today, Frostbite developers come from all over the world including Sweden, US, Canada, UK, France and Belgium. Seasoned industry veterans and talented new graduates combine to form a mixture of diversely experienced developers. This helps us drive innovation while ensuring solid frameworks and functionality. We all share the passion to create great games and empower developers all over the world to shape the future of gaming.
Frostbite Stockholm hosts six of our development sub-groups; Audio, Core Systems, Mobile (Frostbite Go), Physics, Production Systems and Rendering. The Audio group delivers tools capable of generating award-winning sonic immersion. Core Systems works with key run-time systems like streaming, scripting, and messaging services. Frostbite Go is developing infrastructure for deployment to gaming’s largest growing market segment, mobile. The Production Systems group develops our editor framework (FrostEd) and all key backend services like the data build system (Blizzard) and the distributed caching service (Avalanche). Rendering delivers the cutting edge components necessary for photo-real visuals.
We share our office with the DICE studio in the city center of Stockholm. Our waterfront building is called the Glass House and is one of Stockholm’s most unique and recognized buildings. Together, we occupy the top three floors, all with great views and expansive patios for breaks and barbeques. It is a privilege and opportunity to work side by side with DICE; creator of some of the world’s best games.