Frostbite is the most adopted platform for game development within EA and is used by key franchises such as Battlefield, Need for Speed, Dragon Age, and Mass Effect.

It all started at DICE back in 2006 with the development of what would eventually become the Frostbite engine.

The first Frostbite-enabled game was Battlefield Bad Company, launched in 2008. Since then DICE has released three additional games on the first Frostbite engine; Battlefield 1943 (2009), Battlefield: Bad Company 2 (2009), and Battlefield Bad Company 2: Vietnam (2010).

During DICE’s development of Battlefield Bad Company 2 the Frostbite team began focusing on Frostbite 2, a bold overhaul of the engine where major systems were re-engineered. The result was far beyond our expectations and Frostbite 2 premiered with Battlefield 3 (2011). During the development of Frostbite 2 other teams at EA started using Frostbite and the first non-Battlefield game to ship on Frostbite was Need for Speed: The Run in 2011.

Frostbite 3 is an evolution of the Frostbite 2 engine. It has been in a development since spring 2011 and we are now putting the final pieces in place. Battlefield 4 will be the first game to ship on Frostbite 3 in late 2013.