Battlefield 3

During the development of Frostbite 2 and Battlefield 3 we re-engineered all major systems; editor, rendering, animation, destruction, scripting, and streaming.

The purpose of all this was to increase the overall quality of our games and to take full advantage of both existing consoles and high-end gaming PCs.

Winning an astounding 130 Game Industry Awards from all corners of the world and selling a record-breaking five million units in its first week alone, Battlefield 3 is DICE’s biggest game ever and one of the most successful launches in publisher Electronic Arts’ history. In 2012, Battlefield 3 was awarded the Academy of Interactive Arts & Sciences award for Outstanding Achievement in Sound Design, and the three BAFTA Games Awards for Audio Achievement, Online Multiplayer, and The GAME Award. Being the true successor to Battlefield 2, Battlefield 3 features all-out vehicle warfare and marks the return of a number of fan requested multiplayer features, including the ability to fly jets and take part in massive 64-player battles on PC. The best, deepest, and biggest Battlefield yet, Battlefield 3 also includes an immersive single player campaign and a separate co-op campaign for two players set on unique maps.


Need for Speed: the Run

During the development of the Frostbite 2 engine several teams within EA started to use the Frostbite engine. One of them was Blackbox in Vancouver who wanted to use the Frostbite engine to take the action outside the car and at the same time increase the visual fidelity of their franchise.

Need for Speed: The Run was the first non-Battlefield game to be build with the Frostbite engine. From the start we designed the engine to be flexible and held an ambition to use the technology in multiple genres. With Need for Speed: The Run we proved that Frostbite is a versatile development platform that can be used outside DICE. During this time we collaborated very closely with Blackbox on how to make the engine even more adaptable and expandable. Thanks to this groundbreaking project several of Blackbox’s best engineers now work on the Frostbite team in Vancouver.

In Need for Speed: The Run, players are participating in an underground world of illicit, high stakes racing, in a race from San Francisco to New York, with stops through Las Vegas, Denver and many other locations, making it the first title in the series to use real locations. The player blows across borders, weaves through dense urban traffic, rockets down icy mountain passes and navigates narrow canyons at breakneck speeds to outrun the competition and the cops. There are over 300 kilometers (190 miles) of track, three times that of Hot Pursuit, making it the biggest Need For Speed ever.


Battlefield 3: Back to Karkand

Battlefield 3: Back to Karkand features four legendary maps from Battlefield 2, reimagined with the destructive power of the Frostbite 2 engine.

The first of many expansion packs for Battlefield 3, Back to Karkand is more than simply maps. It also features new vehicles, dog tags, enhanced persistence, and new weapons that players can bring back to the main game.