History

DICE initially created Frostbite during the development of Battlefield Bad Company with the intent to build a generic engine suitable for all future DICE titles.

We learnt a lot developing our first engine so with Frostbite 2 our team completely re-engineered all major systems to address issues and improve overall quality of our games. We also took this opportunity to make better use of existing console resources as well as take advantage of high-end multicore PCs which we firmly believed would be the base for all future platforms. Frostbite 2 also expanded our genre presence to include the first non-Battlefield game which was Need for Speed: the Run in 2011.

Frostbite 3 is a natural iterative evolution of Frostbite 2; it's been in development since spring 2011. Battlefield 4 will be the first game to ship on Frostbite 3.

One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbiteā€™s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.

Today, our open development platform spans hundreds of engineers and thousands of content creators around the world. Collaboration on such a massive scale motivates constant improvement as we utilize key expertise and real use cases from many genres, and target platforms and audiences. Frostbite is the most adopted game developmentĀ platform within EA and our games are industry leading products.