The Rendering Pipeline – Challenges & Next Steps

Talk by Johan Andersson at SIGGRAPH 2015 in the Open Problems in Real-time Rendering course.

This talk will go through and give an overview of what some of the major challenges are with the advanced real-time rendering pipelines in modern game engines and discuss what potential next steps and potential solutions & ideas to improve on it, both from a software development and hardware perspective to help future developments. Key themes covered include scalability, reducing complexity and trying to take steps towards a more unified rendering pipeline.