Shadows Decals: D3D10 techniques from Frostbite
GDC 2009
Double talk in the “Advanced Real-Time Rendering” course at GDC09 covering 2 DirectX 10 rendering techniques used in the Frostbite engine: Single-pass Stable Cascaded Bounding Box Shadow Maps and Geometry-shader based Decal Generation.
Shadows & Decals: D3D10 Techniques in Frostbite (GDC’09) from Johan Andersson
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